• Global VR headset shipments fell 12% YoY in 2024, marking their third consecutive year of declines due to the continued weak consumer demand.
  • Meta continued to dominate the global VR market in 2024, capturing 77% of the shipments.
  • In Q4 2024, the availability of the Meta Quest 3S boosted Meta’s market share to 84%.
  • Shipments of Apple’s Vision Pro declined in Q4 after the initial hype. However, its enterprise sales saw an uptick.
  • The global AR smart glasses market faced challenges in 2024, but we expect that the integration of AR and AI, along with new market entrants, will drive over 30% YoY growth in shipments through 2026.
  • WormFood@lemmy.world
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    3 hours ago

    in my opinion the market is too segmented. Facebook took Oculus and refocused them onto standalone vr instead of pcvr, and secluded away a bunch of releases as Oculus exclusives. psvr is in a similar state. there isn’t enough vr software being made to support two separate walled gardens plus steamvr. in their rush to establish a vr monopoly, Facebook killed it. that’s my opinion

    I’ll be hanging onto my vive cosmos for occasional games of beat saber but I think vr at this point has become an expensive novelty

    • SlopppyEngineer@lemmy.world
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      1 hour ago

      but I think vr at this point has become an expensive novelty

      Always has been. I went to demonstrations of this tech in the nineties when I was in college. It was going to be the next big thing. That never happened. It seems to come back every few years and then fade out again.

      • kemsat@lemmy.world
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        9 minutes ago

        Yeah, when I had some extra money I considered getting VR but ultimately decided that it would be a waste & I’d only use it for 1-2 games then never tough it again.

    • CosmoNova@lemmy.world
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      7 hours ago

      I don‘t know about that. That Oculus founder seems worse than Suckerberg somehow.

      However I still think that somehow Facebook‘s dominance bottlenecks the VR industry right now. Their little data extractors are ironically too cheap for a healthy and vibrant VR economy, keeping competition and ideas out that the industry needs so desperately.

      • Bahnd Rollard@lemmy.world
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        3 hours ago

        Plus the early adopters are not going to be lay-people, they are going to be tech enthusiests and people who know what they are shopping for. Having Meta and their data harvesting gadgets all over your home is something they would be very concious of, and in my case, avoid entirely for that reason.

        The outcome, is dispite the lower cost to get a VR headset, a lot of people still havent entered the space yet, due to the security concerns and refusal to accept the data collection terms of more afordable devices.

      • taladar@sh.itjust.works
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        3 hours ago

        Years after the initial releases VR still very much feels like a solution looking for a problem. As long as the industry doesn’t figure out why it should even exist there will likely just be a slow decline and there is no chance for growth.

      • dindonmasker@sh.itjust.works
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        4 hours ago

        I respect palmer luckey for what he as done for VR and what he still does. Yea i’m not a fan of the defence contracts but even there he did some cool stuff.

  • Kualdir@feddit.nl
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    7 hours ago

    Sadly there isn’t even any company I could see making a dent in this in the near future. The Pico did something but not enough and Valve’s new headset will be too expensive to get a major %